[DungeonWorld] Basic Hacking

In which I think about making iterations of Dungeon World

I’m adjacent to the Old School Revolution. It’s not my cup of tea, probably because I didn’t teethe on D&D (or at least, not on the older editions), but it’s a marvelous community if you want to see the idea of genetic mutation play out in front of your eyes. By that I mean that the OSR folks all have their own vision of what they want; almost all of the systems share a nougat-y center of AD&D’s mechanics and their attendant baggage, but each tweaks or twists some part of the system.

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